AI Insights · Timothy · July 2024
Top 5 3D Realistic Games on iOS in Poland, Q2 2024
In Q2 2024, the top 5 3D realistic games on iOS in Poland showed varied performance in terms of downloads, revenue, and active users. Here are the key insights.
In Q2 2024, the performance of the top 5 3D realistic games on iOS in Poland showcased a range of trends across downloads, revenue, and weekly active users. Here’s a detailed look at the data provided by Sensor Tower.
Supermarket Manager Simulator from Digital Melody saw downloads peaking early in April with 10.4K, followed by a significant downturn, ending the quarter at 512. Revenue started at $264 in the first week of April, peaking mid-month at $389, but gradually decreased, closing at $26. Weekly active users peaked at 20.1K in late April and stabilized around 16.5K towards the end of June.
GeoGuessr by GeoGuessr AB experienced an initial spike in downloads, reaching 5.4K in mid-April, before declining to 497 by the end of June. Revenue fluctuated, peaking at $616 in late April and stabilizing around $225 by quarter’s end. Weekly active users showed a high of 9.8K in late May but tapered off to 3.6K by the end of June.
EA SPORTS FC™: UEFA EURO 2024™ from Electronic Arts maintained a strong performance throughout the quarter. Downloads saw a peak of 5.7K in mid-June. Revenue consistently increased, culminating in a peak of approximately $30K in mid-June. Weekly active users also surged, reaching 50.5K in mid-June before slightly decreasing to 45.8K by the end of the quarter.
Soccer Superstar from Real Free Soccer saw a dramatic increase in downloads towards the end of the quarter, peaking at 9.6K in the last week of June. Revenue remained relatively stable, peaking at $101 in the final week. Weekly active users showed a significant rise, from 5.7K at the beginning of April to 22.8K by the end of June.
GTA: San Andreas – NETFLIX by Netflix, Inc. had consistent downloads throughout the quarter, peaking at 2.9K in early June. Revenue stayed relatively low, peaking at $65 in late May. Weekly active users increased steadily, starting at 28.9K in early April and reaching 33.4K by mid-June, before ending the quarter at 30.7K.
For more insights and detailed data, visit Sensor Tower.